I’ve said it before . . .

. . . and I’ll say it again–the best laid plans, etc., blah, blah.

A little over a year ago, I updated the design of my site and posted a new story . . . and then crickets. I don’t call, I don’t write—it’s like I don’t care about you, dear reader(s).

The truth of the matter is – I got busy. In addition to the day job and work with Encoded Designs, I picked up more freelance work. What really did me in, though, was game design.

Way back in 2014, on the drive out to Gen Con, I explained an idea I had to my buddy Phil. By the time Gen Con was over, that idea had become a pirate-themed push-your-luck dice game called Plunder Dice. By the end of 2015 it had been re-skinned as Relic Hunters and was almost picked up by a publisher.

As 2016 progressed, more ideas started forming—and the design train started rolling. We put Relic Hunters in the hands of another publisher at Gen Con, and by the end of the year I had two more designs in playtesting and several more in development. I couldn’t NOT design more games.

You now what comes next—all of this designing, developing, and playtesting on top of all my proofreading meant that I wasn’t writing any fiction and I wasn’t updating this site. The mystery project I teased in the project section got left behind (by both myself and the other primary force behind it). So here we are, another year gone by and things still aren’t the way I had envisioned them for my site and this blog, but I’m still riding a wave of creativity and having fun doing it.

Now, on to the future. That mystery project might still come to pass, just in a different form. We’re still working out the details, but I’m hopeful that we can get this thing off the ground because I think it’s pretty exciting. Anyway, if you’re still reading this then keep an eye out . . . I’ll try not to leave you hanging. Later!

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